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Comment by ryandrake

Yea, the difficulty seems to hinge on whether or not you manage to capture an island. If you do, then you can heal your ship, at which point I agree with you--the game becomes super easy. If you fail to kill three enemies (prerequisite of capturing an island), then it becomes a "sail around at zero health" game.

A "difficulty" feature could just be a toggle: Start with a claimed island, or start with no claimed island.

parent ryandrake 4 months ago

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