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Comment by thatguymike
The next Jonathan Blow is going to be massively empowered by their tools and make something wonderful. Having fewer people involved can lead to a more focused execution of their vision - most amazing indie games are like this. But yes your average game isn’t bad because it’s hard to write C#, it’s bad because it’s hard to design great unique mechanics and levels, and it’s hard to see AI helping (indeed not harming) that.