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Comment by dan-g

> Goes on to explain how they used 3D blender...which wasn't available until 1998.

You conveniently left out the second part of that sentence:

> … modern compiler and a platform abstraction layer.

The author very explicitly laid out their constraints in a bulleted list right below; I think calling this nostalgia clickbait is infelicitous at best.

parent dan-g 4 months ago

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