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Comment by criley

When I think about depth, I think about things like: finding people to talk to. Side quests. Fleshing out cities and industries. I think about a deep world -- something SNES games almost never gave.

I think about exploration and emergant gameplay, something SNES games almost never gave.

I suppose if your definition of depth is purely story based and can be fulfilled through a linear, one-story-fits-all game, then those SNES games can be deep.

parent criley 14 years ago

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