> This implementation uses a randomised incremental algorithm to compute the 3D convex hull of the spherical points.
This makes me think he uses the Euclidean geometry of the surrounding three-dimensional space. But of course spherical geometry is induced by the surrounding Euclidean geometry, so the results are the same as using spherical geometry directly.
This makes me think he uses the Euclidean geometry of the surrounding three-dimensional space. But of course spherical geometry is induced by the surrounding Euclidean geometry, so the results are the same as using spherical geometry directly.