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Comment by Chaosvex

Saying it doesn't even do bounds checking (in release builds) is to miss one of the major points of C++ - not paying for what you don't need. It's not a mistake, it's a feature.

You complain about it not being suitable for game development in one comment but then expect bounds checking in release builds? You're sitting in multiple lanes at the same time.

NIH implementations are usually grossly inferior because as it turns out, it's quite hard to get it right and those edge-cases aren't important until you start getting bitten by them when you'd rather be shipping features.

parent Chaosvex 5 months ago

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