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Comment by pixelesque

> millions of threads

Really?! What OSs can handle that many native threads?

Also, this seems quite similar to stochastic progressive drawing of pointclouds for realtime that has been done for > 15 years in the VFX industry with GPU shaders in a tiled/bucketed fashion, unless this isn't progressive maybe? (The fact it's been accepted for Siggraph likely indicates it's slightly different).

parent pixelesque 5 months ago

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