Comment

Comment by joe91

Another weird corner case is that COP2 (GTE) instructions actually start executing one instruction early with respect to where the program counter is. As a result when an exception happens the kernel interrupt handler checks to see if the next instruction is COP2 and has to add 4 to the program counter in order to not execute it twice.

Also COP2 instructions were not allowed in branch delay slots (presumably for similar reasons), however some games (from memory Tekken3) do actually do this. I always wondered if it was a sneaky anti-emulation thing :) (because many emulators had issues with this, or needed special handling).

parent joe91 5 months ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton