Hardware isn’t where the margins are, and probably is somewhat of a loss leader for small-batch users; for hobby users I would hazard a guess that they’re running at around -10% profit on small sales to try and drive subscription revenue multipliers, and for already-paying users this change is essentially irrelevant and will have zero downside impact on sub revenue. Terrible way to run a profitable business if you fuck up the hardware undercut, but if you can get away with it, subscriptions are certainly a valid answer to maintenance of the platform over time. I still think they didn’t go far enough to make a meaningful dent in conversions from free to paying, though.
(Note that mention of Steam Linux is not about the games aspect, but about the Valve’s seeming plans to become a competitive target for Linux support to the exclusion of other consumer-focused miscellaneity. But I tend to go on about this too often, and shouldn’t have invoked it here, apologies.)
(Note that mention of Steam Linux is not about the games aspect, but about the Valve’s seeming plans to become a competitive target for Linux support to the exclusion of other consumer-focused miscellaneity. But I tend to go on about this too often, and shouldn’t have invoked it here, apologies.)