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Comment by mynameisash

C# used to be my favorite language, but having spent a lot of time in Rust using its algebraic data types + match statements + Option & Result types, then returning to C# to build a few moderately involved libraries, I'm horrified by the enums and null & error handling that I used to deal with all the time.

I knew that enums were really just named integer values and nothing more, but I had forgotten than you can build a perfectly legal enum from an integer out of the bounds of the enum's range. And a switch statement is non-exhaustive. (As I said, it had been a while since I used C# extensively.) What would have been a few lines of code in Rust turned into dozens to try to exhaustively protect against invalid input.

I know C# is a mature language that has been around for decades, but how janky everything feels comparatively really shocked me. I only very briefly played with F# about a decade ago, but my guess is that I could try to pick that up and call F# from C#, getting much better ergonomics with a combination of the two.

parent mynameisash 5 months ago

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