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Comment by J_Shelby_J

I don’t understand why Rust even has panics if its primary goal is safety. We should be able to prove that the code has no paths that may panic ever. I’ve been looking at this all week. It’s very difficult to make a program that is guaranteed not to panic. My understanding is that the panic handler is about 300kb, and the only way to exclude it is if your code has no paths that can panic when it compiles. And after it compiles you can check the binary to see if the panic handler was included. It’s hacky.

Yes you can lint out unwraps and other panic operations, but if there was a subset of no-panic rust a large part of the issue detailed in this post goes away. But it’s frustrating working with a language that has so many operations that can, in theory, panic even if in practice they should only do so if a bit flips. Like a proving an array is non-empty or working with async. You either end up with a lot of error handling for situations which will never happen or really strange patterns like non-empty list pattern (structure with first field and then your list). Which of course ends up adding its own bloat.

parent J_Shelby_J 6 months ago

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