Comment

Comment by caminante

Regarding Counterstrike (game) example, there were already a lot of cheaters and a cheater ecosystem that still exists to this day. I suspect Valve could address it if it wanted to, but the gameplay/development cost trade-offs aren't enough.

Valve pivoted to server-side anti-cheat and toleration because someone probably did the math on max(profit) with lootboxes.

parent caminante 6 months ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton