Comment

Comment by hannahstrawbrry

A lot of comments on this talking about how an AR/VR product would never make it but I think a lot of people fail to understand just how badly Apple failed to meet existing VR/AR developers where they are. Apple told us all to learn Swift and port our projects or pay thousands of dollars in Unity licensing costs to ship our existing projects to the new platform. Was incredibly heartbreaking to realize I simply can't afford the fees to put my XR projects in the App Store despite having iOS & XR experience and already being part of the developer program.

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton