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Comment by dimes

I also built a canvas-based, multiplayer product during the pandemic (ohyay).

The product was social-event focused (classes, festivals, etc.) so we focused on multiplayer audio-video experiences rather than general purpose browsing.

One of my favorite memories was when someone used our collaborative YouTube playback to set up a karaoke room. WebRTC added a little latency, but it was close enough to work.

parent dimes 6 months ago

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