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Comment by matroid

That's a good question!

We made the training data for this using a physically based renderer (i.e, Cycles in Blender).

For non-photorealistic art, there are way too many ways in which artists communicate lighting (even in sketch, which is different from pixel-art / video game, there are at least a couple of ways (a) solid shading (b) hatching).

I'm not sure how to extend our methodology (synthetic data in 3D modeling software + train model) to these settings.

Ooh, I didn't know about Myst-style games. I'll definitely check them out!

parent matroid 6 months ago

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