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Comment by andai

What nobody told him is that it doesn't matter. The most beloved games have the shittest code.

The goals of getting a job in the industry, and making a game people love, have completely different requirements, with surprisingly little overlap.

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As for the latter (game industry requirements) I read this article a while back.

https://lazyfoo.net/articles/article11_top-ten-mistakes-game...

There's a great list of Fundamentals halfway through. Though I have no frame of reference for how reasonable it is. (Is the average game dev really expected to implement a rigidbody sim from scratch?)

parent andai 6 months ago

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