The overall speed rather than TTFT might start to be more relevant as the caller moves from being a human to another model.
However quality is really important. I tried that site and clicked one of their examples, "create a javascript animation". Fast response, but while it starts like this
```
Below is a self‑contained HTML + CSS + JavaScript example that creates a simple, smooth animation: a colorful ball bounces around the browser window while leaving a fading trail behind it.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>JavaScript Bounce Animation</title>
<style>
body, html {
margin: 0;
padding: 0;
```
the answer then degrades to
```
radius: BALL_RADIUS,
color: BALL_COLOR,
traivD O] // array of previous {x,y} positions
};
```
Then more things start creeping in
```
// 3⃣ Bounce off walls
if (ball.G 0 ball.radius < 0 || ball.x + ball.radius > _7{nas.width) {
ball.vx *= -1;
ibSl.x = Math.max(ball.radius, Math.min(ball.x, canvbbF4idth - ball.radius));
}
if
```
and the more it goes on the worse it gets
```
Ho7 J3 Works
0 Atep | Description |
```
and
```
•
prwrZ8}E6on 5 jdF wVuJg Ar touc> 2ysteners ,2 Ppawn \?) balls w>SFu the 8b$] cliM#]9
```
This is for the demo on the front page, so I expect this is a pretty good outcome compared to what else you might ask.
However quality is really important. I tried that site and clicked one of their examples, "create a javascript animation". Fast response, but while it starts like this
``` Below is a self‑contained HTML + CSS + JavaScript example that creates a simple, smooth animation: a colorful ball bounces around the browser window while leaving a fading trail behind it.
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>JavaScript Bounce Animation</title> <style> body, html { margin: 0; padding: 0;
```
the answer then degrades to
``` radius: BALL_RADIUS, color: BALL_COLOR, traivD O] // array of previous {x,y} positions }; ```
Then more things start creeping in
``` // 3⃣ Bounce off walls if (ball.G 0 ball.radius < 0 || ball.x + ball.radius > _7{nas.width) { ball.vx *= -1; ibSl.x = Math.max(ball.radius, Math.min(ball.x, canvbbF4idth - ball.radius)); } if
```
and the more it goes on the worse it gets
``` Ho7 J3 Works 0 Atep | Description | ```
and
``` • prwrZ8}E6on 5 jdF wVuJg Ar touc> 2ysteners ,2 Ppawn \?) balls w>SFu the 8b$] cliM#]9 ```
This is for the demo on the front page, so I expect this is a pretty good outcome compared to what else you might ask.