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Comment by cmckay

Two points that indicate that the author doesn't really know what he's talking about:

1. "Estimating the number of failed projects is difficult because of these tactics, but most independent attempts to pinpoint the figure have landed at 50% or more."

Response: Kickstarter has a statistics page [1] that gives this information. It's not hard to find. And the failure rate is much higher than 50% in most categories.

2. "Retrovirus enjoyed a steady trickle of contributions towards its modest $75,000 goal."

Response: Actually looking at the statistics [2], 75,000 is on the high end for Kickstarter projects (more specifically, it's the 98th percentile for all projects, and the 99.4th percentile for successfully funded projects across all categories; if we look just at games, the percentiles are 93rd overall, and 96.8 for projects that actually made their goal), and carries with it a low funding rate (about 20% overall, slightly less than that for projects in the Games category)

So while it may be a "modest" goal as far as the costs of game development are concerned, it isn't modest for Kickstarter.

[1] http://www.kickstarter.com/help/stats [2] currently unpublished data scraped from kickstarter.com; I'm nearly finished writing up my analysis though.

parent cmckay 14 years ago

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