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I'm a very experienced Unity C# programmer, and I certainly don't equate "good" with using all the new fancy features of a language.

Fancy features are less maintainable imo. Less programmers will know about them and they're less likely to have equivalents in other languages.

Making something more exotic / confusing / hard to parse is defo not worth saving a few lines of code.. I'd much rather see a longer function using absolute bog standard elements of the language (and thus being clear, easy to comprehend for everyone, easy to modify at any point) rather than a super short, super "elegant", super "clever" solution.

parent everyone 6 months ago

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