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Comment by s3anw3

This takes me back to the NES era, where developers squeezed entire worlds into a few kilobytes of ROM. What blows my mind here is that even the NES had ~40KB of program space — and this entire boss fight, complete with sprite animation, scrolling landscape, and MIDI music, fits in 256 bytes. The NES ROM header alone is 16 bytes. Incredible work.
parent s3anw3 7 months ago

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