> The explanation is that network errors were credited with a quality score of 0, and there were _a lot_ of network errors.
all network error, provider error, openclaw error are excluded from ranking calculation actually, so that is not the reason.
Real reason:
The absolute score is not consistent across tasks and cannot be directly added/averaged, for both human and LLM. But the relative rank is stable (model A is better than B). That is exactly why Chatbot Arena only uses the relative rank of models in each battle in the first place, and why we follow that approach.
a concrete example of why score across tasks cannot be added/averaged directly: people tend to try haiku with easier task and compare with T2 models, and try opus with harder task and compare with better models.
another example: judge (human or llm) tend to change score based on opponents, like Sonnet might get 10/10 if all other opponents are Haiku level, but might get 8/10 if opponent has Opus/gpt-5.4.
So if you want to make the plot, you should plot the elo score (in leaderboard) vs average cost per task. But note: the average cost has similar issue, people use smaller model to run simpler task naturally, so smaller model's lower cost comes from two factor: lower unit cost, and simpler task.
methodology page contains more details if you are interested.
all network error, provider error, openclaw error are excluded from ranking calculation actually, so that is not the reason.
Real reason:
The absolute score is not consistent across tasks and cannot be directly added/averaged, for both human and LLM. But the relative rank is stable (model A is better than B). That is exactly why Chatbot Arena only uses the relative rank of models in each battle in the first place, and why we follow that approach.
a concrete example of why score across tasks cannot be added/averaged directly: people tend to try haiku with easier task and compare with T2 models, and try opus with harder task and compare with better models.
another example: judge (human or llm) tend to change score based on opponents, like Sonnet might get 10/10 if all other opponents are Haiku level, but might get 8/10 if opponent has Opus/gpt-5.4.
So if you want to make the plot, you should plot the elo score (in leaderboard) vs average cost per task. But note: the average cost has similar issue, people use smaller model to run simpler task naturally, so smaller model's lower cost comes from two factor: lower unit cost, and simpler task.
methodology page contains more details if you are interested.