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Comment by somat

I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting.

The sensor to see a 3d scene is 2d(eye or camera). What is being done here is simulating a 3d sensor(for a 4d world) then we are looking at this 3d sensor using our 2d sensors (eyes). I don't know if this is the common way of rendering these 4d physics simulations. But it is the first I have heard it described this way. It is also why the narrative of the game focuses on eyes, because that is what it is doing.

https://www.youtube.com/watch?v=tKDMcLW9OnI

parent somat 7 months ago

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