Comment

Comment by wallstop

I'm not saying the tech currently exists in a form you can just plop into a project and have it give you the exact CRT look and feel that you want. What I am saying is that you can do that within any modern game engine - you just have to decide what, exactly, the look and feel you want is and how to get there.

As an example, I will quote the article:

> Retro Game Engine owns the full frame lifecycle. I decide what the input signals are, what the display does with it, how time affects it, what gets presented and when.

You can replace "Retro Game Engine" in that sentence with "Unity" or "Godot" and it is just as true.

parent wallstop 7 months ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton