Only if your AI coding approach is the slot machine approach.
I've ended up with a process that produces very, very high quality outputs. Often needing little to no correct from me.
I think of it like an Age of Empires map. If you go into battle surrounded by undiscovered parts of the map, you're in for a rude surprise. Winning a battle means having clarity on both the battle itself and risks next to the battle.
I've ended up with a process that produces very, very high quality outputs. Often needing little to no correct from me.
I think of it like an Age of Empires map. If you go into battle surrounded by undiscovered parts of the map, you're in for a rude surprise. Winning a battle means having clarity on both the battle itself and risks next to the battle.