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Comment by neilsharma425

The "specific grievance" detail is what makes this interesting. Most multi-agent sims feel flat because agents are just goal-oriented — giving them a pre-existing tension before the scene starts is a much more realistic model of how real conversations actually work. Curious how you handle grievance drift over a long session — does it fade as the agent "resolves" it, or does it stay fixed as a personality constant?
parent neilsharma425 7 months ago

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