I think the software engineer types in this thread misunderstand what makes game developers tick. A lot of people here do game dev as a way to explore new ways to code. My sister is an indie dev and to her, code is an unavoidable means to an end (creating a game). So many games are absolutely spaghetti on the inside because the creator is deeply uninterested in the art of code. So to that end, LLMs are actually an awesome thing to enable creators to experiment more freely.
FWIW, I’m a platform engineer who is actively mourning the loss of reliability and care given to production code. I just think games aren’t an area where this is nearly as much of an issue.
FWIW, I’m a platform engineer who is actively mourning the loss of reliability and care given to production code. I just think games aren’t an area where this is nearly as much of an issue.