> Apple M3 or later required. MetalRT uses Metal 3.1 GPU features available on M3, M3 Pro, M3 Max, M4, and later chips. M1/M2 support is coming soon. On M1/M2, RCLI automatically falls back to the open-source llama.cpp engine.
So, no support for M5 Neural Accelerators, eh? (Requires Metal 4) ¯\_(ツ)_/¯
So, no support for M5 Neural Accelerators, eh? (Requires Metal 4) ¯\_(ツ)_/¯