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Comment by swaminarayan

Very cool project. MMO server codebases tend to accumulate a lot of architectural complexity over time, so starting fresh with a cleaner separation between networking and game logic makes a lot of sense.

Curious about the sector-based delta sync — how do you avoid packet bursts when a player enters a busy area with lots of items and mobiles?

Also interesting to see NativeAOT used here. Was that mainly for deployment simplicity or performance?

parent swaminarayan 8 months ago

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