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Comment by koher

I have a doubt regarding the generation mode for the infinity run; can that also not be done without AI implementation, similar to how Minecraft, Flappy Bird or other similar platformer games work using procedural generation? Or rather, how much easier would it be to use AI for level generation? It looks good though, and does sound like a good idea for games with complex systems and multiple assets!
parent koher 8 months ago

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