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Comment by v1ne

All of this works much worse on macOS: Scaling sucks, as it's integer-upscaled rendering + fractional downscaling in a shader. Windows can't span screens either.

On Windows, the window will adapt as you move its center of gravity across the edge of the screens. Sure, could be better than at the moment where the window is the wrong size, but it would always be blurry.

parent v1ne 8 months ago

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