Each level is a JS function turned into a dungeon. if/else = forking paths, loops = corridors, try/catch = parallel chambers.
You forge test inputs as weapons, drag them into parameter slots, and run. Your hero walks the code path. Gems = covered statements. 100% = level complete.
Six levels, from simple branches to async functions with stubs.
You forge test inputs as weapons, drag them into parameter slots, and run. Your hero walks the code path. Gems = covered statements. 100% = level complete.
Six levels, from simple branches to async functions with stubs.
Play: https://arvindrajnaidu.github.io/dungeon-coverage/ Source: https://github.com/arvindrajnaidu/dungeon-coverage
Built with PIXI.js, Istanbul for coverage, and [maineffectjs](https://github.com/arvindrajnaidu/maineffect) for isolated function execution.