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Comment by jspthrowaway

> Instead of spending 3 weeks wrapping data structures in mutexes for a 15% framerate increase, you could probably get an equivalent speedup by reducing shader detail, texture size, or any number of other options.

I see why we differ in opinion here: you feel that regressing backwards and sacrificing visual quality is a better approach than parallelizing the same exact engine with the same quality. I don't think we're going to see eye-to-eye on this one.

parent jspthrowaway 14 years ago

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