Thank you so much for your feedback; these are really interesting contributions!
The idea of giving blocked cells more functionality is excellent, especially being able to clear those 'enemy blocks' by crossing both a row and a column over them simultaneously. It's brilliant. I'm going to think more about it and see if it fits the core essence of the game.
I also like the idea of having different types of blocks with various functionalities. Very well thought out.
I wasn't familiar with the expression 'deus ex machina,' that's interesting! ;)
The idea of giving blocked cells more functionality is excellent, especially being able to clear those 'enemy blocks' by crossing both a row and a column over them simultaneously. It's brilliant. I'm going to think more about it and see if it fits the core essence of the game.
I also like the idea of having different types of blocks with various functionalities. Very well thought out.
I wasn't familiar with the expression 'deus ex machina,' that's interesting! ;)