Comment

Comment by siriusastrebe

This looks very promising. There's a need for persisting game state in a central place, but also have that data streaming in.

I'm wondering about temporary gamestate that doesn't need to persist. Things like terrain or destructible voxels, where the size could be prohibitive to keep in a databases, but would work well in memory or with a cache.

parent siriusastrebe 8 months ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton