> After exhausting every Vulkan approach, it switched back to OpenGL… and it worked. It fell back to an older OpenGL version, but everything rendered.
It sounds like Vulkan was the big blocker here, then? I'd be curious if everything ran fine with nothing but the OpenGL D3DX backend, Proton seems to suggest that the Nancy Drew games are fixed on recent Proton/DXVK builds.
It sounds like Vulkan was the big blocker here, then? I'd be curious if everything ran fine with nothing but the OpenGL D3DX backend, Proton seems to suggest that the Nancy Drew games are fixed on recent Proton/DXVK builds.