> This is not becoming the main focus of the project. We will continue developing the engine in C++, and porting subsystems to Rust will be a sidetrack that runs for a long time.
I don't like this bit. Wouldn't it be better to decide on a memory-safe language, and then commit to it by writing all new code in Rust, or whatever. This looks like doing double the work.
I don't like this bit. Wouldn't it be better to decide on a memory-safe language, and then commit to it by writing all new code in Rust, or whatever. This looks like doing double the work.