existing solutions for my specific use case were limited, i intentionally wanted something barebones so that I could hack at the raw surfaces / display buffers to cut corners for performance. one part learning experience, one part stubbornness.
WebXR sounds like a different beast entirely. do you have to write your own rendering backend in WebGL for that?
WebXR sounds like a different beast entirely. do you have to write your own rendering backend in WebGL for that?