>In the end, the console wars of the late 1990s were won by Nintendo, which built on the momentum of the Nintendo 64 by launching the GameCube in 2001, along with an arsenal of handheld systems
Does the author live in a parallel universe where Sony didn't completely dominate gen 5 & gen 6 sales?
>The limited amount of storage on the cartridge means that the textures laid over the game’s polygons are blurry and often hideously ugly.
The cartridge storage wasn't the limiting factor here. The problem was the unified RDRAM memory architecture of the N64 which turned out to be too slow for texturing. Instead developers had to use a 4KiB bit of onboard memory which was just too little in hindsight.
Does the author live in a parallel universe where Sony didn't completely dominate gen 5 & gen 6 sales?
>The limited amount of storage on the cartridge means that the textures laid over the game’s polygons are blurry and often hideously ugly.
The cartridge storage wasn't the limiting factor here. The problem was the unified RDRAM memory architecture of the N64 which turned out to be too slow for texturing. Instead developers had to use a 4KiB bit of onboard memory which was just too little in hindsight.