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Comment by jamesu
Bumped into your project a while back - pretty impressive. I was a little disappointed it seemed to just convert the resources rather than use the original runtime formats (since there are a features that don't directly translate to gltf), but for a viewer it's perfectly reasonable.
Are you planning on supporting tribes 1 maps at all?
Theres still quite a surprising interest in reverse engineering and extending the life of torque games. I'm hoping on publicly releasing a refresh of the original torque codebase this year which improves support for modern platforms including wasm.
It's amazingly easy these days to reverse engineer stuff and revive old codebases!