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Comment by OgsyedIE

It is probably useful to mention that many triangulation algorithms that people may think of after a couple minutes of effort without referencing existing work struggle to produce anything reasonable when given a curved object that has spiky points adjacent to curves, such as in the simple case of a cone.

Algorithms that can solve these triangulations with no additional resource usage are widespread nowadays, but they were a tough problem in the 70s and 80s.

The trick is to maximise the minimum angle inside all triangles, so that no triangle has a very small angle, in combination with carefully choosing the starting points for the triangulation.

parent OgsyedIE 9 months ago

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