> Windows is the only one that does this properly. Windows handles high pixel density on a per-application, per-display basis.
This is not our [0] experience. macOS handles things on a per-section-of-window, per-application, per-display basis. You can split a window across two monitors at two different DPIs, and it will display perfectly. This does not happen on Windows, or we have not found the right way to make it work thus far.
This is not our [0] experience. macOS handles things on a per-section-of-window, per-application, per-display basis. You can split a window across two monitors at two different DPIs, and it will display perfectly. This does not happen on Windows, or we have not found the right way to make it work thus far.
[0] ardour.org