Comment Comment by QuadmasterXLII For reference, here are the supported motions: case '0': return { type: 'ZERO' }; case '_': return { type: 'START_ROW' }; // --- SEARCH --- case '/': return { type: 'START_SEARCH' }; case 'n': return { type: 'NEXT_MATCH' }; case 'N': return { type: 'PREV_MATCH' }; // --- MOVEMENT (WASD Removed) --- case 'h': case 'ArrowLeft': return { type: 'MOVE_CURSOR', dx: -1, dy: 0 }; case 'j': case 'ArrowDown': return { type: 'MOVE_CURSOR', dx: 0, dy: 1 }; case 'k': case 'ArrowUp': return { type: 'MOVE_CURSOR', dx: 0, dy: -1 }; case 'l': case 'ArrowRight': return { type: 'MOVE_CURSOR', dx: 1, dy: 0 }; // --- SKIPS --- case 'w': return { type: 'NEXT_UNREVEALED' }; case 'b': return { type: 'PREV_UNREVEALED' }; // --- ACTIONS --- case 'i': case 'Enter': return { type: 'REVEAL' }; case ' ': return { type: 'SMART' }; case 'f': return { type: 'FLAG' }; // --- ADVANCED MOTIONS --- case '$': return { type: 'MOVE_CURSOR', dx: 999, dy: 0 }; case 'G': return { type: 'GO_BOTTOM' }; case 'g': return { type: 'GO_TOP' }; No macros or block select yet, still fun! probably for the best that /mine doesn't work yet parent QuadmasterXLII 9 months ago