So, wait: this is just based on taking the 40 best/most consistent Nano Banana outputs for a prompt to do pixel-art versions of isometric map tiles? That's all it takes to finetune Qwen to reliably generate tiles in exactly the same style?
Also, does someone have an intuition for how the "masking" process worked here to generate seamless tiles? I sort of grok it but not totally.
Also, does someone have an intuition for how the "masking" process worked here to generate seamless tiles? I sort of grok it but not totally.