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Comment by SeasonalEnnui

What's the best way to get all those points from a backend into the frontend webgpu compute shader?

There doesn't seem to be a communication mechanism that has minimal memcopy or no serialization/deserialization, the security boundary makes this difficult.

I have a backend array of 10M i16 points, I want to get this into the frontend (with scale & offset data provided via side channel to the compute shader).

As it stands, I currently process on the backend and send the frontend a bitmap or simplified SVG. I'm curious to know about the opposite approach.

parent SeasonalEnnui 9 months ago

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