Comment

Comment by rgovostes

This makes no difference, because I can’t remember the last time I installed an app other than for the occasional airline.

From 2008-12 it was genuinely exciting to see what new apps were being released every day. Mobile games from that era had cultural impact. I bought $2 apps without a thought.

But Apple incentivized monetization above all else and killed that excitement. Now you can’t find a tip calculator that doesn’t charge a monthly subscription. A popular flight tracker is $60/year (or a $300 purchase). A flash card app costs the same. Apple’s curated list of “essential utilities” includes a birthday countdown that costs $5/wk.

I know every app will cost me hundreds over the span of just a few years for marginal utility so I simply stopped buying them. And I wonder if Apple’s push for more ad revenue is a symptom of that trend.

parent rgovostes 9 months ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton