Nature's runtime architecture draws heavily from Go, with its GC similarly referencing Go's allocator and collector approaches. However, the use of mark-and-sweep GC inevitably leads to memory fragmentation issues. Virtual memory usage tends to advance progressively. In contrast, the span-based memory allocator avoids significant fragmentation problems during frequent memory releases and allocations.
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I also believe predictable memory management is crucial. An arena-based supplementary memory allocator could be the next key feature.
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I also believe predictable memory management is crucial. An arena-based supplementary memory allocator could be the next key feature.