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Comment by tom_0

Yes, but every language is going to be a "port", not something contracted out like traditional localization. I haven't decided how exactly but language conversion will land somewhere between these two extremes: 1. (expensive) pick a suite of "native" models (eg. models from China), TTS, ASR. Rewrite all the prompts in the target language. Revalidate all characters by hand 2. (cheap) slap a translation model around input and output and let the game run in English internally. My gut feeling is that this could have very poor results though and increase latency.

It's definitely a research project, this has never been done before.

parent tom_0 9 months ago

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