Not the founder, but having run conversational agents at decent scale, I don't think the cost actually matters much early on.
It's almost always better to pay more for the smarter model, than to potentially give a worse player experience.
If they had 1M+ players there would certainly be room to optimize, but starting out you'd certainly spend more trying engineer the model switcher than you would save in token costs.
It's almost always better to pay more for the smarter model, than to potentially give a worse player experience.
If they had 1M+ players there would certainly be room to optimize, but starting out you'd certainly spend more trying engineer the model switcher than you would save in token costs.