I wonder if they gave the chess bot X seconds of thinking time in an era when computers were slower?
The way you set difficulty for turn based game ai is that you limit how far ahead the algorithm searches. If you set the lookahead based on compute time your difficulties will be way out of line if someone upgrades the CPU.
The way you set difficulty for turn based game ai is that you limit how far ahead the algorithm searches. If you set the lookahead based on compute time your difficulties will be way out of line if someone upgrades the CPU.