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Ask HN: Why isn't AI spawning profitable indie games?

Everyone’s hyped about Claude Code, Nano Banana models, and how AI can now “build a game in 30 minutes for $ 20.”

If that’s true—why don’t we see a flood of ultra-low-cost, high-quality tower defense games (like Kingdom Rush) built with AI, raking in serious revenue?

After all:

Art? → Image generators + style locking. Code? → LLMs can scaffold Unity/Godot logic. Balancing? → Maybe RL or even manual tuning on a tiny scope. Audio? → AI voice + music tools exist.

And yet… the App Store isn’t overrun with polished, profitable Kingdom Rush–style games made by solo devs using AI. Why?

P.S. Yes, this post was AI-generated—my first attempt at market research before launching Kingdom Rush: Nano Banana Edition.

7 points eveningsun 9 months ago 13 comments

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